This mission is somewhat similar to the 8th one. If the 8th one was more focused to stress-test how many enemies could be on screen (along with the new mechanic: the egg) this one is to stress test it even deeper with enemies and level size. What about the story of Bioasshard? Hide contents One thing to keep in mind is: that the release we just made is Bioasshard Arena Playground, so this mean itโ€™s not the game but the proof of concept for it so everyone can see how it is in its early stages of development.